roqert.blogg.se

Mtg thopter spy network
Mtg thopter spy network













This hand has lands, a 1-drop, a 2-drop, and a 3-drop. Imagine, for example, Springleaf Drum, Phyrexian Revoker, Chief of the Foundry, 4 lands. Many hands look good, but are actually quite bad. If you play UR Thopters, you must not settle for an average hand-always try to go for a broken one. You will often finish the games you win with many superfluous cards in your hand anyway. This deck can, if they are the right three cards. At the finals of the PT, Siggy mulliganed down to three cards. This is due to the fact that some of your cards are so much better than the others that they are easily worth multiple cards-a 5-card hand with Ensoul is often just better than a 7-card hand without it. I wouldn’t be surprised if it was correct to play 1 or 2 of these in the main. It’s kind of clunky, but it can win you a lot of games in tight races. The one card that they played and we didn’t that I think has potential is Tomb of the Spirit Dragon. But I also think that the last couple slots in this deck are bad, so they are very customizable-it’s possible that the correct build of the deck includes 0 Springleaf Drums or 0 Chiefs, for example. I don’t think Engineer is a particularly good card, and Whirler Rogue is just an improvement over Pia and Kiran Nalaar that happens to be easier to cast. I believe this build is better than the other artifact decks in the tournament. You will win the majority of the games you have those cards against any opposition, so all you need is to do passably when you do not have them. Ensoul is to this deck what Bitterblossom is to Faeries, or Ojutai to Esper Dragons-games with it are very different than games without it. Having four Stubborn Denials in your deck magnifies this by a lot, since the card is often great with Ensoul but bad without it, but we thought it was worth it anyway. Whether you draw the good or the bad part of the deck is going to influence your win percentage more than how you play or what you play against.Įnsoul Artifact is the most important card in the deck by far-in some matchups, such as RG Devotion, the game is a joke if you draw it but very hard if you don’t. Cards in this deck are either VERY GOOD ( Ensoul Artifact, Ghostfire Blade, Hangarback Walker) or VERY BAD ( Springleaf Drum, Phyrexian Revoker, Chief of the Foundry). This is a very aggressive deck that is very different from what I usually play (which explains part of my skepticism, I guess). Today I’m going to talk about the deck so that if you do want to play it, at least you’re more informed about it! The Deck List

mtg thopter spy network

If you still want to play it, though, GP London might be a good opportunity. If you wanted to play Thopters, last week was very bad for you. What happens now, though? Well, the same thing that always happens -people will see that Thopters did not do well at the tournament, and they will cut some of the hate cards.

mtg thopter spy network

This is a followup that basically everyone knew would happen. As a result, we saw very few Thopters at the top tables, despite it being a popular deck. GP San Diego followed, and everyone was playing Dromoka’s Commands, Reclamation Sages, Unravel the Aethers and whatnot. With that said, UR Thopters was a torch that burned very brightly, for a very small amount of time. Other people also did well with what I believe to be an inferior version of the deck, so that’s a point in its favor too. As for me, I’m still a little skeptical, but our results with the deck were overall very good-we had the second highest win Constructed win % of the big teams (60.49%), we put a copy in 2nd place in the hands of Mike Sigrist, and a lot of people had big win streaks to reach the levels they needed. For other players, the skepticism remained until the day of the tournament.

#Mtg thopter spy network series#

For some of the players in our team, the skepticism vanished after playing some series with the deck. The original UR Thopters deck list was met with a lot of skepticism from basically everyone, which was understandable since it was a collection of very bad cards that supposedly worked well together. Today I’m going to talk about the deck that almost all of Team ChannelFireball and Face-to-Face played at the PT: UR Thopters.













Mtg thopter spy network